A chess experience for the Android User
Hi Gurcan!Here is a patched version of Ethereal(arm7,pie,nopie).https://app.box.com/s/38dtam3fhypma9f566rivx8qoua460la
Hi Gurcan, you asked me if i have any comparison between Gull JA and Gull AP?Honestly, i didn't compare them because Gull JA was only arm7, Aprijal compiled arm7 pie,nopie and arm64v8, there must be a difference.
It runs well but only two threads maximum. JA build is also tricky because it can't use all threads available all the time. I don't know it's related to the code or the compile. After all, i assume JA should be stronger. We'll see about that later on.
Hi Gurcan! Can you explain to me, how can i lock my device from 1.3GHz to 1GHz? Is there any specific option in device? Thanks!
Alex, you can use SetCPUfor that. The device must be rooted.
Hi Gurcan,here's my new compilation Sugar XPRO1U(unofficial version).Added tactical module and some settings in Komodo.Archive arm7(p/n) LTO compilation that gives a speed boost to 7%.https://app.box.com/s/xln127rb2m4kat4kau8gvqh84fd2wfub
Hi Gurcan!My Lto compilation texel 1.07a9 lazy(faster).Archive arm7(p/n).https://app.box.com/s/om6im4kgvvj3cabybmwsypf7m3iviyiq
Is there already an android version of Rodent III? I wonder because the new Rodent III uci (Windows or pc) engine does not work on my computer. Does anyone else have the same problem?So can someone help? With building an Rodent III- engine that will work for phone/tablet or computer and post it here.
Hi Gurcan. Small present from Aprijal, Sugar-XPrOa (only two builds arm7pie.pgo and arm8-non pgo)I hope he doesn't mind about sharing :) Btw, he is ok!!https://www.dropbox.com/s/9f5bt8mmdswm4uj/Sugar-XPrOa.7z?dl=0
Failed to start engine in armv8 64bit
Sugar-XPrOa armv8 64bit working perfectly in Droidfish and Cfa!!I've run it many times.
I'm getting error in droidfish . Failed to start engine
Yes sirI have tried both the engines which were in the zip fileBut to no avail
I'm running both engines without any issue, on armv7 and armv8 x64 devices.I guess you're doing something wrong.
When I download it it just says file.bin
Richard this is not possible, i just downloaded all 3 engines, Sugar XPRO1U, texel 1.07a9 lazy, Sugar-XPrOa.All of them is in Zip file, after extracting Zip file, inside the folder you will see engines arm7.pie, arm7 nopie, (arm7pgo and arm8 for SugaR XPrOa)
Its only 4 the sugar version as I have the texel lazy version
Me too, so much like to see an android RodentIII engine! Would be so nice gesture. Regards
Hi Gurcan, try this new Gull, Aprijal managed to fix THREADS issue.https://www.dropbox.com/s/k3sl4ud8x4e76am/gull-3-android.7z?dl=0
May be my device is armv8a The 64 bit engines by javiolo worked fine. So did the cfish by Alexei .Anyway was wondering about any latest update to cfish Thanks in advance
Hi Gurcan,do you have IvanHoe version 999946f.
Hi Guracan! When will be get houdini for android.
Hi sirsThere is new patch for cfish . Any compliers would like to make android version thanks in advance http://www98.zippyshare.com/v/1lRcU0YN/file.html
My compilation Cfish-130417 LTO arm7(pie,nopie).https://app.box.com/s/p710ym6klyjve4pzlq0cz0llww53allu
If possible please make one version with armv8a 64 bit architecture Thanks in advance sir
https://www.sendspace.com/file/qffpbcHi sirs The above link is for asmfish . If possible please make one android compile for armv8a 64 bit too thanks in advance
Alex can you pm me this Sıgar by Aprijal? The link is dead now.
Bo, not that one. But i'm pretty sure there would be no significant difference between them. Ivanhoe builds are often extremely close to each other.
Aprijal did that. More info coming soon.
Alex, finally testing it. Surprisingly, JA and AP builds seem to be equal after 40 games at 300+1. I'll wait for 100 games to notice any superiority.
Rahul, we all know that Mr.Houdart always had difficulties to keep his promises, according the past issues. Android case is no different. I'm afraid he'll never release H5 for Android.
Nice request but very little hope because asm is for x86. Doing the same for arm seems very unlikely for the people currently compiling for Android. The task is beyond simply porting a C++ code. It's too deep.
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